Question: Professor Hölzle, what is your understanding of the terms metaverse and industrial metaverse?
Hölzle: To me, the metaverse means linking the virtual and real worlds and, when we talk about the industrial metaverse, the interaction between what are referred to as extended/virtual reality technologies and other hardware and software technologies. I would therefore see the whole thing as more of a generic term for a system of different enabling technologies.
Question: The metaverse is not the first attempt to create a virtual world. What makes it different from Second Life, for example?
Hölzle: For me, the first difference is the fact that the metaverse and the industrial metaverse in particular are not completely virtual and instead always function in conjunction with the real world. I move around in the real world with my VR glasses on or sensors attached to my body, i.e. I'm in an environment that is equipped with technology that extends into virtual space. The second difference is the different technologies, which were not as advanced back then as they are now.
Second Life mirrored our real world and we as humans could immerse ourselves in this virtual world and buy goods, land or art. But that is only one part of the metaverse and actually has nothing to do with the industrial metaverse. The industrial metaverse is all about digital twins, digital production and interaction between different product data systems and platforms.
Question: A distinction is usually made between the consumer metaverse, the commercial metaverse and the industrial metaverse. Which one offers the greatest potential for growth?
Hölzle: Experts have yet to agree on an answer. The growth forecasts for all three sectors range between 180 billion dollars and 5 trillion US dollars – there is a lot of imagination at work here. I see the industrial metaverse as offering the greatest potential due to the wide range of possible applications in the context of B2B. It's not yet entirely clear what the underlying business model in the consumer sector would look like. That's why I'm cautious in my assessment of its potential.
Question: You've written an article together with other authors on the potential of the metaverse in the context of developing smart services. Is this where you see the greatest potential?
Hölzle: I need to go into a bit more detail here. The industrial metaverse is a system of systems that links different technologies. But there is also the topic of product-service systems and services for production systems, because we know that the physical product is only one part of the topics relating to the data economy, digitalization and digital business models. Smart services are an important part in the context of the metaverse, especially when giving thought to new business models. In the future, a great many things will be offered in digital form in the metaverse, which leaves room to discuss whether we are still talking about a product or a service. In this respect, the combination of smart services with products and production is a result of the industrial metaverse.
Question: Isn't the industrial metaverse merely old wine in new bottles? Virtual models and immersive technologies have been used in product development for years?
Hölzle: That's exactly what we say to companies, because they often don't know what the metaverse is and are afraid that they won't be able to master it. That's why we pointed out in our CyberLänd study that much of what constitutes the industrial metaverse actually already exists.
We do however still see many system discontinuities between product development systems, product data management systems and PLM systems, although attempts are now being made to consolidate these systems using platforms like Manufacturing-X. The vision being that the industrial metaverse will make this seamless integration possible and that we'll have a uniform data model and uniform data standards on these platforms that can be used by the individual systems.
Question: Does this mean that initiatives like Gaia-X and Manufacturing-X can be a great help when it comes to the industrial metaverse?
Hölzle: Yes. It's very important to me that we create European standards and reach European agreements in this context, but we all know that Gaia-X has yet to prove itself a successful model.
Question: 3D models are a key prerequisite for the metaverse. However, 3D models of production systems often don't exist or are not up to date?
Hölzle: That is of course a fundamental problem because without these models there's no point in even thinking about virtual collaboration. But we have to start somewhere. I hope that when we develop something new or purchase new machines that we also give thought to the digital twin from the very start. When it comes to existing systems, we're faced with the challenge of how to digitalize them. We currently lack easy-to-use tools that would make it possible to create these twins quickly and with a minimum of effort. Not only the government and but also companies need to invest more money in research.